I joined Rocksteady in 2022 as part of the Audio Code team, and went on to lead audio programming on Suicide Squad: Kill the Justice League.
My focus was on the systems and tools that powered the game's audio experience in Unreal Engine 4 and Wwise — supporting a large live-service title across PC, PlayStation 5, and Xbox Series, and working closely with audio design to keep content creation fast and robust as the game evolved through launch and beyond.