For the last 10+ years I have been fortunate enough to work on some of the biggest franchises in the video game industry, alongside some of the best developers in the world.
I started out my career in 2014 as an Audio Designer at Dovetail Games, working on a variety of simulation titles. This is where I first got a taste for implementation and technical sound design; working with early versions of Unreal Engine 4. After joining Slightly Mad Studios in 2016 and shipping Project Cars 2 in 2017, I moved to Splash Damage where I worked on Halo: MCC, Gears Tactics and Outcasters.
While at Splash I developed and defined the technical side of the audio discipline, managing a team of talented Audio Programmers across multiple AAA projects in development at the studio.
In 2022 I moved on from Splash Damage and joined the Audio Code team at Rocksteady. I went on to lead audio programming on Suicide Squad: Kill the Justice League, which shipped in 2024, and I'm currently the Lead Audio Programmer at Rocksteady.
I'm a self-motivated, career driven professional with a huge passion for games development, the audio discipline and video games in general.
I have a mind for problem solving and an ear for quality. Using the latest industry standard tools and technologies it is my goal to enhance the player experience, provide intuitive tools for our content creators and mentor our junior team members.
I am most satisfied in my work when I feel challenged, trusted and empowered to push boundaries.